What is the Visual Memory System?
Sega's Visual Memory System (VMS) is a revolutionary peripheral which will expand Dreamcast's
world of new generation digital entertainment. Functioning as back-up memory, a sub-monitor and
a personal data recorder, the VMS unit is a completely new personal communication tool which
provides new ways of enjoying video gaming.
When connected to the Dreamcast hand controller:
You can use VMS as your back-up memory with high speed memory transfer achieved as you save or
load gaming data to the Dreamcast. VMS can be used during gameplay to perform changes in your
game settings ( eg. Save position, load character data etc.) Used as a sub-monitor: the built-in
liquid crystal display means you can keep information secret from your gaming opponents : in
sports games you can change your formations discretely, in action games you can use the screen
as a radar, or to list inventory of items. 2 player games can be more fun on Dreamcast than on
any current games system on the market.
When you detach the VMS from Dreamcast:
VMS will transform into a tiny portable game machine after downloading the game from Dreamcast.
Results of your game can then be downloaded back to Dreamcast for use in another game. By using
the built-in screen you can easily see what data is stored in the memory without connecting to
Dreamcast.
When two VMS's are plugged together:
Data can be exchanged between two units.
2 player head-to-head games can be played.
The combined power of VMS and Dreamcast is set to offer a wider variety of gaming enjoyment
that ever before. We hope you will watch with interest as the full potential of this system
is uncovered.
VMS Specifications:
CPU: |
Energy-saving 8-Bit |
Memory: |
128KB |
Display: |
48 pixel (width) x 32 pixels (height) monochrome 37mm (width) x 26mm (height) |
Size: |
47mm (height) x 80mm (length) x 16mm (depth) |
Power: |
Button battery x2 Auto power off function |
Sound:
| PWM one channel sound source |
Weight: |
45 grammes |
|