It seems at the moment that all Capcom produce is fighting game upon fighting game. Now, if Capcom were in the business
of releasing crap beat-em-up's this might be a problem, nobody likes the games arena to become flooded with sub-standard
material. It's just as well then that Capcom very rarely make anything other than superb games. Marvel Versus Capcom is
certainly no exception to the rule. In fact, I personally feel that this is the single most accomplished 2D fighting game
that has ever been made. I do not make this statement lightly, you understand. I don't sing a game's praises unless it
truly deserves it. And believe me, MVC is more than worthy of all the attention that you can bestow upon it's mighty
shoulders.
If you thought that the graphics in XSF and MSF were pretty much unbeatable, be prepared to think again. The visuals
in this game are something else. Stunning, superb, magnificent. Take any superlative you want, they all fit the bill
here. I would have thought it impossible for Capcom to push it's proven CP-system II arcade board any further than it
had already travelled. I mean, just take a look at this game's predecessors. However, Capcom have once again come up
with the goods and delivered an eye-candy feast of epic proportions.
Taking all the established Marvel and Streetfighter characters, and throwing a few of their own familiar faces into
the fray, Capcom have surely taken the tag-team formula as far as it can possibly go. There are 15 selectable
characters, ranging from Venom through to Strider. As with MVC's precursors, this game allows you to switch between
players at will and additionally perform deliciously OTT combined supers which literally shake the screen in an
explosion of colour and also knock your opponents socks off. No surprises then, but when the gameplay is this tweaked
and refined, does anyone actually care? Thankfully, Capcom haven't decided to opt for yet another lazy upgrade to the
series. MSF actually possessing the same backgrounds as it's younger brother. Instead, each and every character has
their own background, ranging from Spiderman's cityscape roof-top to Venom's symbiote-infested planetoid. I'm sure
that there will be complaints regarding the actual character's in the game, since when has there not been? To make
up for this, Capcom have decided to include Special Partners. By simultaneously pressing MP and MK, players will
witness one of over twenty characters strutting onto the screen to unleash eternal damnation upon your foe. The
roster includes Magneto, Juggernaut, Anita and Felicia to name but a few. Some people found Apocalypse, the final
boss in MSF and XSF, to be somewhat unchallenging, although he certainly looked nice enough. In MVC the final
opponent to face you is none other than Onslaught, a very hard bad-guy from the Marvel Universe. This boy looks
really cool, and is significantly harder to defeat than Apocalypse.
To my knowledge thus far, it is undecided as to whether this will appear on the Saturn, if it does it'll probably
surface around Christmas time in Japan. I know for a fact that MSF is coming out around September in the Land of the
Rising Sun and I for one will certainly be purchasing that little beauty. However, you need not fret, if it doesn't
come out on Saturn it's a sure-fire cert to make an appearance on the eagerly awaited Dreamcast. This would be yet
another reason, if one were needed, to boldly go forth and buy Sega's new machine. Let's face it, it's gonna be awesome!.
Graphics: |
95% |
Sound: |
91% |
Playability: |
94% |
Overall: |
93% |
Review By: Michael West |