Burning Rangers


Developer: 

Sonic Team

Publisher: 

Sega

Players: 

1-2

TV System: 

Japan / NTSC

Accessories: 

Analogue joypad

Style: 

3D Action



This is a first impression review - I have in no way played through the whole game - or even more than the first mission yet... so keep it in mind when you read this, my views may be harsh for my first look at it.

STORY: 10
What can be said... Sega is master at making cool games with a moral. They let you blow the hell out of things and still manage to finish the game feeling like you achieved something other than uninhibited destruction - what I can gather it is great - cool futuristic firefighting and saving lives as you battle through mechs gone haywire and explosions!

GRAPHICS: 8.5
I will rank this lower - the game looks great in general - the characters are maxxed-out as far as the Saturn's limits, but one thing bothered me - when you do the practice mode - the other characters talking to you - well... their faces look kinda strange (at a certain distance), but other than that your main character and surroundings look great - for what Saturn can do. The main opening animation is cool - it moves smoothly and they covered the FMV problems well - overall the intro looks good.

SOUND/MUSIC: 9(*)
The sound is great - I haven't noted how it sounds "atmospherically" yet - whether the explosions make good use of a surround sound system - which I have. The music should please the majority - it is very catchy and is definitely something you'll be humming later - *on the CD itself there are many wavefiles of the characters - perfect for those who like making Desktop themes. The characters speak quite a bit - it is nice and clear for japanese - the voiceactors/actresses did well.

CONTROL: 9
I won't give it a 10 yet - I have played little so far, but for learning skills for the game - the control has been very good. It can use regular pad or the 3-D pad used for Nights. Let's say for now that there was not a time when I yelled "I DIDN'T GO THAT WAY!" or "I WAS BLOCKING!?!?!"

GAMEPLAY/CONCEPT: 10
This is an area for grading the idea of and concepts for the game - You, of course, are on missions to control fires, save people, and fight off stray mechs, workerdroids, lab experiments? Anyhow they give you a practice area to learn how to play - even though it is in Japanese it is fairly simple to understand - you gain ability to fight fire and save people by collecting crystals - an example is that it takes 5 of them to teleport a victim to safety - then you can also use them to power your sidearm - so far I know that you can shoot a fire using them to put it out - some fires are worse, so you can power-up by holding the fire button to get the most out of the crystal - you must do some platforming to find control panels to open doors and avoiding blasts takes getting used to jumping skills. It all ends up being a pretty cool basis for a game.

There are also some cool windows bitmaps on the game disk - as well as a second music CD (mini) which has 3 songs on it - in the end it is a very cool title.

OVERALL: 9
This is my first impression as I said - it shows to be a cool title that will take a while to learn. The extras - Music CD and pics/wavefiles are great the intro is cool - the characters are cool - the game is cool, but I will not give it a 10 since it is only a first viewing. Sega can be proud.

Graphics: 

85%

Sound: 

90%

Control: 

90%

Playability: 

100%

Overall: 

90%


Review By: Kenshin



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